MEET AIM NAVIGATOR

A sophisticated platform for mobile devices, Aim Navigator presents organisations with authentic business simulations that allow for relevant, meaningful learning and leadership training that can be seamlessly applied at work.

By allowing people to experience the consequences of real-life business decisions in a virtual environment, Aim Navigator keeps players far more engaged in the “game” than they would be in a more formal learning environment, like traditional training workshops.

Game-based learning will help your people acquire the skills and thought processes needed to respond appropriately under pressure, in a variety of business scenarios.

Navigator is available in both Bespoke and Off-the-Shelf game solutions.

Meet Navigator
Measurable return on investment in your organisation’s human capital

The Aim Navigator analysis provides results on the development of your team across the duration of the game-based learning session.

Break silo thinking

Organisations grow when people in different divisions experience each other’s roles and responsibilities, thereby understanding the greater impact of their work.

Instant application to work

As the Aim Navigator is based on your actual organisation, your team is more likely to apply the learnings in their subsequent decisions made at work.

Learning that lasts

Simulating the real world through game-based learning means that your people understand what they are learning in a way that fosters cognitive links that are not easily forgotten.

Whether you are a large organisation that uses custom learning and training solutions, or a medium enterprise that requires more general business skills, Aim Navigator provides options for your organisation’s learning needs. Where the Bespoke Navigator is custom-built and simulates your particular organisation, the Off-the-Shelf Navigator Collection presents you with an array of existing simulation games.

BESPOKE NAVIGATOR

Looks and feels just like your business
CUSTOMISED BUSINESS SOLUTION
Each bespoke Navigator is developed from scratch according to an organisation’s unique business needs and challenges. Aim develops the brief based on each organisation’s requirements in terms of people development and leadership training.
DIRECTLY APPLY LEARNING
A bespoke Navigator so closely resembles your organisation that your people are able to directly apply what they learn. There is no discord between learning principles and real-life business application.
KNOWLEDGE HARVESTING & DEVELOPMENT
The Aim team embarks upon knowledge harvesting as directed by the brief. The bespoke game concept, narrative and phases are then developed based on insights gained from the knowledge harvesting.

INTEGRATED LEARNING

Break Silo Thinking
Advance Complex Analysis
Peer Learning
Align to Organisational Goals
Imagine your organization as a game

Imagine your organisation as a game

Let us build your organisation
Imagine your organization as a game

Imagine your organisation as a game

Let us build your organisation

OFF-THE-SHELF NAVIGATOR

Simulation games for real-world learning

The off-the-shelf Navigator Collection are ready-to-play simulation games. Each game has a specific focus or purpose. The focus can be a competency set, skills set or functional area.

Examples of focus areas for a specific Navigator include:

  • Strategy and leadership
  • Marketing and sales
  • Business acumen

Games in the Navigator Collection can be tweaked or customised to your organisation’s requirements

Games in the Navigator Collection can be tweaked or customised to your requirements

Ask us about options

SINGLE PLAYER OR TEAMS

FACILITATED OR SELF-PACED

SINGLE OR MULTIPLE SESSIONS

UNLIMITED SCORING SYSTEMS

Mobile games that connect multiple players
Intuitive technology for ease of use
Team or single player sessions
Learning can be facilitated or self-paced
Once-off or multiple sessions per game
Sessions can range from hours to days
Simulate an entire organisation or one department
Customised scoring systems can be built for company-specific requirements
Mobile games that connect multiple players
Intuitive technology for ease of use
Team or single player sessions
Learning can be facilitated or self-paced
Once-off or multiple sessions per game
Sessions can range from hours to days
Simulate an entire organisation or one department
Customised scoring systems can be built for company-specific requirements

TOO MANY POSSIBILITIES?

Let us assist you in choosing the Navigator that will work for you. Contact us or read more in the Navigator brochure.

Download Brochure