Measurable return on investment in your organisation’s human capital
The Aim Navigator analysis provides results on the development of your team across the duration of the game-based learning session.
Break silo thinking
Organisations grow when people in different divisions experience each other’s roles and responsibilities, thereby understanding the greater impact of their work.
Instant application to work
As the Aim Navigator is based on your actual organisation, your team is more likely to apply the learnings in their subsequent decisions made at work.
Learning that lasts
Simulating the real world through game-based learning means that your people understand what they are learning in a way that fosters cognitive links that are not easily forgotten.
Whether you are a large organisation that uses custom learning and training solutions, or a medium enterprise that requires more general business skills, Aim Navigator provides options for your organisation’s learning needs. Where the Bespoke Navigator is custom-built and simulates your particular organisation, the Off-the-Shelf Navigator Collection presents you with an array of existing simulation games.
Each bespoke Navigator is developed from scratch according to an organisation’s unique business needs and challenges. Aim develops the brief based on each organisation’s requirements in terms of people development and leadership training.
A bespoke Navigator so closely resembles your organisation that your people are able to directly apply what they learn. There is no discord between learning principles and real-life business application.
The Aim team embarks upon knowledge harvesting as directed by the brief. The bespoke game concept, narrative and phases are then developed based on insights gained from the knowledge harvesting.
The off-the-shelf Navigator Collection are ready-to-play simulation games. Each game has a specific focus or purpose. The focus can be a competency set, skills set or functional area.
Examples of focus areas for a specific Navigator include:
- Strategy and leadership
- Marketing and sales
- Business acumen
SINGLE PLAYER OR TEAMS
FACILITATED OR SELF-PACED
SINGLE OR MULTIPLE SESSIONS
UNLIMITED SCORING SYSTEMS